Can You Do Misnight Battles Again

Red Expressionless Redemption 2'due south Gunslinger quest will take you to a total of five Gunslinger locations around the map, and they feature a unique duelling mechanic for you to chief, too.

They're relatively simple, merely information technology's possible to get stumped early on when trying to observe their locations in the first identify, and so again things tin can get a trivial dicey once you find them and need to take on the related 'activities' that they each entail.

Hither then, we'll outline all 5 Gunslinger locations, how to find the Gunslingers themselves, and how to duel when the situation arises, too.

On this page:

  • Red Expressionless Redemption 2 Gunslinger locations and Gunslinger quests explained
  • The first Gunslinger location - Flaco Hernandez
  • The 2d Gunslinger location - Emmet Granger
  • The Tertiary Gunslinger location - Billy Midnight
  • The fourth Gunslinger location - Black Belle
  • The fifth Gunslinger Location - Slim Grant
  • How to duel in Carmine Dead Redemption 2: duelling system explained
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Ruddy Dead Redemption ii Gunslinger locations and Gunslinger quests explained

There are five Gunslingers for you to track down in total, only to kickoff with, you'll only be hunting down four.

How to start the Gunslingers mission

To brainstorm the mission, if you oasis't already, get-go head to Valentine, at whatsoever point after you prepare upwardly camp and reach Chapter 2.

There are ii Saloons in boondocks in that location - yous desire to head to the smaller one, on the east side of town, to detect your questgiver, a Stranger named Theodore Levin, who's currently at the bar getting flustered with a passed out gunslinger of his own.

Accept the Gunslinger quest from him and he'll give y'all four photographs, one for each gunslinger - Flaco Hernandez, Pismire Granger, Billy Midnight and Blackness Belle. You demand to go and become them to talk near that drunkard gunslinger Calloway's by. The event is most of them don't fancy talking - and whenever that's the instance, yous need to impale them.

Below, we'll run through them in the society the makes the most sense given their locations, so that if y'all do them in one go you're not doing too much charging back and forth across the map.

The first Gunslinger location - Flaco Hernandez

The first Gunslinger, Flaco Hernandez, is perhaps the least friendly of them all. He's located up in the due north-westward corner of the map.

Specifically, he'due south by Cenotaph Lake, just southward-east of Colter, where your story began. It'south worth quickly noting every bit well that this is the same spot where you can find the first Poisonous Trail Treasure Map that takes you to some mighty rich rewards, but it's non necessary that you do this mission first - every bit we explain in our Poisonous Trail guide, the map is under the bed in his cabin whether you take on the Gunslinger mission or non.

Either style, for Flaco and his posse to be there, you demand to actually trigger his advent on the map. To exercise that, yous need to inspect his photograph. Caput to the Documents tab of your satchel and select the photographs, then Flaco'south, and so press X/A to flip over the photo and read the info on the back - turning it over will mark his location on your map, and now he'll appear by the lake when you head there.

Wrap upwards in some warmer-than-usual apparel and head upward to the piffling frozen lake. You demand to have out the handful of goons waiting outside first - we snuck upwards to some comprehend and then took out every bit many every bit possible by surprise - and and so, when they're all dead, Flaco will first calling out from his cabin.

Walk up to the motel and call him out when prompted (concord L2/LT, then press Circumvolve/B), and he'll pace out. After a brusk cutscene, you lot'll demand to beat out him in a Duel. More on how exactly yous do that in the department on Duelling just down below.

One time he's dead, you demand to take a film of the body to confirm the kill - but earlier you exit, remember to option up his gun!

Equally soon as you lot leave the nearby surface area the unique weapon volition disappear and you won't exist able to get it again.

Even though the option is to 'swap' it with the weapon of your own, picking it up will add it to your inventory and won't remove the one you swapped it with, and then don't worry. Just make sure you grab it right away to avoid missing out.

The 2d Gunslinger location - Emmet Granger

Adjacent in line is Emmet Granger, who'due south hiding out a long way south and slightly west of your location, past Flatneck Station.

You'll find him lone, unlike Hernandez, with nothing simply a little ranch of pigs to look after. After some conversation - you lot can approach him peacefully this time - he'll requite you a lovely task to complete before he'll say annihilation about Calloway.

It'south shovelling poo! You need to choice up the fork, walk into the pigsty and pick up three mounds of poo, conveniently marked on your map, and put them into the wheelbarrow nearby. In one case you're done, at that place'southward another conversational cutscene.

Later that, you'll need to get place some dynamite in the nearby manure pile - elementary enough, just follow the very short-distance waypoint - and and then information technology'south time for that inevitable duel.

As with Flaco Hernandez, y'all need to accept a picture of the body, and so... remember to choice up his gun!

The Third Gunslinger location - Billy Midnight

Billy Midnight isn't too far from Pismire Granger, thankfully.

Inspect the back of his photo and then head to Rhodes Railway Station, which will be marked on your map for y'all once you've read the back of his picture.

Head inside and talk to the Clerk.

He'll instruct you to wait outside for a train and meet if Midnight's on board - ane should turn up just as he says that, and then stroll exterior and hop on board, then work your way towards the bar cabin, at the back of the train, where y'all'll detect him.

He runs abroad when you approach - back the way you came - and then chase him and eventually you'll face up off on the roof of the train near the front, for your third duel.

Once again, take a photograph of the trunk, and remember to option up his gun!

The fourth Gunslinger location - Blackness Belle

The last of the iv Gunslingers that you received photographs of, Black Belle again isn't besides far from the previous gunslinger, thankfully.

Read the back of her photo and head to the area marked on your map once more than - a cabin in Bluewater Marsh - and exist set up for a fight.

As yous arroyo, you'll enter another cutscene and, this time, you'll be helping the gunslinger instead of trying to kill her.

Several waves of Bounty Hunters volition attack. First, yous need to detonate the bridge every bit they approach - Belle volition tell you when, so just expect for the get-go Bounty Hunter to stroll upwards onto the raised walkway and press the button on her betoken.

Yous and so need to fight off nigh a dozen more - some of which will attack the motel from the rear corner every bit well - and before long enough they'll roll up with a 18-carat Gatling Gun mounted on a cart. Selection off the person firing it with a headshot.

Finally, some more volition work their way onto the ramp - utilise the second switch to blow them upwards, and you should be washed.

In that location's no gun to take this time, merely y'all'll nevertheless need to take Black Belle'southward picture as she poses for you.

There's also a Cigarette Carte du jour on the table inside - and another in a Premium Cigarette Pack in a drawer in at that place as well - plus, plenty of high-value gilt and silver loot to be had from the bodies scattered around, and so make sure you search them all!

With that, your initial task is washed - you've questioned, killed, and photographed all the Gusnlingers on your list - but the mission isn't over withal. To finish it off, in that location'south one last Gunslinger to hunt downward, simply it'll only trigger once you complete the Chapter iv mission A Fine Night of Immoderacy, as well.

The fifth Gunslinger Location - Slim Grant

One time you've finished A Fine Night of Debauchery in Chapter 4 then, you can pick upward the final part of the Gunslinger quest - starting with a conversation with the bartender dorsum at that saloon in Valentine. Inquire after Calloway and Levin and he'll tell you they went to Saint Denis.

Head to the waypoint in Saint Denis and talk to Calloway and Theodore Levin there, and they'll send you lot off to go detect someone called Slim Grant for Calloway to kill. Gran is now State Marshall, and is based up at the Sheriff's office in Annesburg, which is up in the north-eastward corner of the map, on the coast.

The Constable you find in that location says that Grant is off looking for bandits - only he's non been seen for days. Head to the nearby brigand camp that'due south marked on your map, due west of town, to get find him. The video higher up details what you lot need to do if you're struggling.

Grant will be tied up at that place - kill the bandits, put him on the back of the equus caballus and head to the new waypoint nearby to deliver him to Levin and Calloway. There, a cutscene will unfold.

You and then have one last duel to tackle - and at that place'south as well a final weapon dropped, and then, for the last fourth dimension: remember to pick up his gun!

How to duel in Red Dead Redemption 2: duelling system explained

Duelling isn't the most well-explained arrangement in Carmine Dead Redemption 2, simply knowing how to duel is going to be essential for these gunslinger quests - every bit well every bit for some other occasions along your journeying in the game, too.

Duels are cleaved down into three stages: drawing, aiming, and shooting.

Duel stage 1: Draw - Once the camera frames itself behind your hip and your hand starts hoverring over your gun, yous're in the describe phase. You lot demand to hold R2/RT lightly - about half-mode compressed - to charge up a meter in the bottom right of your screen. The heavier you agree it the faster the meter volition fill, and you're aiming to make full the whole thing.

Duel stage 2: Aim - When the meter'due south full, you'll enter the 'Aim' phase. Keep R2/RT one-half compressed. Time will slow down, and you can move the reticule to their head or chest if you want a kill, or their paw if y'all want to disarm (this is merely really used in specific cases).

Duel stage three: Shoot - When you lot've lined upwards the shot, fully press R2/RT to fire, shooting your opponent.

If yous neglect any of those stages - say by pressing down on R2/RT too difficult during the Draw stage, or not pressing it difficult enough then you don't charge in time - yous'll likely miss your oponent who'll dodge and shoot yous, killing y'all in return.

So, remember: half-press R2/RT and go on it there until the bar fully charges, then in the wearisome-movement stage line up the shot while keeping it pressed, and then press R2/RT all the way in once y'all've got it lined up to shoot them. Simple! Sort of.

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Source: https://www.eurogamer.net/red-dead-redemption-2-gunslinger-locations-quests-duelling-4975

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